WP2

Establishing a SKILLS BLUEPRINT for the use of Generative Ai in the creative economy

_Action-Based: “Are you co-creating with AI, or just asking it to work for you?”

DEFINITION

WP2 will exemplify a communication pattern to reconfigure the AI-driven digital narrative in a critical and mindful way

Activity 2.1: The blueprint for generative AI in teaching, training, and learning

Expected Results: 3 Surveys; 200 actors involved in the BLUEPRINT for generative-AI (40 Academic Staff, 120 HED Students, 40 Industry Actors Survey); Joint Research Report; 24 policy recommendations for skills needed developed

RELATED TASKS

T_2.1.1 Academic Staff Survey

T_2.1.2 Industry Staff Survey

T_2.1.3 Student Survey

T_2.1.4 Research Survey

Activity 2.2: Applying inclusive pedagogies to motivate HED students’ approach and use Generative AI

Expected Results: transnational hub for the training of generative ai; 10 training sessions; good practice guide for the critical use of generative ai; 10 pocasts & videos

RELATED TASKS

T_2.2.1 Transnational hub for the training of gen- ai

T_2.2.2 Good practice guide

Activity 2.3: Mining resource significance to test the ethical dimension

Expected Results: Master Class in Significance Mining; Course Materials; 4 Online Sessions; Selection Guidelines for Heritage Assets; Methodology &Criteria for the Significance Assessment; Downloadable Library; 50 Statements of Significance; 5 Game concepts signified

RELATED TASKS

T_2.3.1 Study Visits and Evaluation Workshops create the enabling environment in situ to simulate real-world cases for jobs

T_2.3.2 Asset Selection Guidelines link to international treaties, conventions, charters, and recommendations, presenting verified sources for learning

T_2.3.3 Online Master Class in Significance Assessment analyzes heritage classes promoting the values of heritage as the main mission in society, in the spirit of the Faro Convention “On the value of cultural heritage for society”.

T_2.3.4 Course Materials include the Study Course Advertisement, Significance Criteria Document, and the Template, where 120 HED students will be mentored by the partners and cooperating experts to develop

T_2.3.5: 50 Statements of Significance, which will build the basis for the Game Design