WP3

Addressing the systemic change with gamified learning scenarios to balance digital skills with critical thinking and metacognition
_ “Is it just a game, or a way of thinking?”

DEFINITION

WP3 aims to integrate digital tools and technologies into gamified learning scenarios to improve students’ digital skills and nourish a critical mindset through inquiry learning

Activity 3.1: Exploiting the powers of generative ai to foster key competences in gamification

Expected Results: Development of a Prototype for an AI-driven Game Platform; Delivery of the Platform Manual; Game Design Blueprint; MASTER CLASS in Gamification; 10 Training Sessions

RELATED TASKS

T_3.1.1 AI-driven Game Platform Prototype

T_3.1.2 Game Platform Manual

T_3.1.3 Game Design Blueprint

T_3.1.4 MASTER CLASS in Gamification 8 Training Sessions

Activity 3.2: Cultivating semantic values for improved cognition and metacognition AI

Expected Results: CM Tool to Transform Assets into Game Resources; Online Training in the use of the AI-Game Platform; AI-assisted Content Design Training; 4 Online Training Sessions; 4 Virtual Internships; Development of 5 Game Plots; Development of 50 Game Stories

RELATED TASKS

T_3.2.1 Content Management Tool to Transform Assets into Game Resources

T_3.2.2 AI-assisted Content Design Training

T_3.2.3 Game Plots & Virtual Internships

T_3.2.4 - 50 Stories will be developed

Activity 3.3: Developing guidelines for the critical use of Generative AI in teaching and learning

Expected Results: Online Training in the operation of the Game Platform; Guidelines on the critical use of Gen-AI systems in education and training practices; 120 HED students with increased skills in Gen-AI; Common Position adopted for the critical use of Gen-AI

RELATED TASKS

T_2.3.1 AI-driven Game Platform Prototype

T_2.3.2 Game Platform Manual introduces trainees in the operation of the platform including all technical features

T_2.3.3 Game Design Blueprint