WP4

Ethical, effective and PEDAGOGICAL USE OF GENERATIVE AI in teaching and learning practice and skills recognition

_”Are you teaching prompts, or teaching thinking?”

DEFINITION

WP4 engages creative talents in the generation of digital culture, which can serve as a link between digital industries and cultural institutions by introducing validated skills and opening new fields of applications

Activity 4.1: Leading HED students to rewind the digital cultural supply with Generative AI

Expected Results: REBOOT Game Platform; Joint Methodology for AI-assisted Game Design; 5 Game Plans; 5 AI-assisted Games developed; 5 Games prototyped; 24 Novel Skills in Game Design; Learned Ecosystem with advance skills in AI-assisted Game Design launched

RELATED TASKS

T_4.1.1 - 5 Game Plans developed

T_4.1.2 - 5 AI-assisted Games developed

T_4.1.3 - 5 AI-assisted Games prototyped in the AI-driven Platform

T_4.1.4 The REBOOT Game Platform

Activity 4.2: Measuring skills impact of Generative AI on teaching and learning AI

Expected Results: CM Tool to Transform Assets into Game Resources; Online Training in the use of the AI-Game Platform; AI-assisted Content Design Training; 4 Online Training Sessions; 4 Virtual Internships; Development of 5 Game Plots; Development of 50 Game Stories

RELATED TASKS

T_4.2.1 PP6 (CULTINVEST) delivers the document with selected charters, treaties and conventions regulating cultural heritage.

T_4.2.2 Expert Evaluation

T_4.2.3 Peer Review Evaluation

T_4.2.4 User Evaluation

T_4.2.6 Game Audit Report

Activity 4.3: Viability, replicability and transferability of achieved results

Expected Results: Online Training in the operation of the Game Platform; Guidelines on the critical use of Gen-AI systems in education and training practices; 120 HED students with increased skills in Gen-AI; Common Position adopted for the critical use of Gen-AI

RELATED TASKS

T_4.3.1 Skills Portfolio

T_4.3.2 The Open Digital Badge