Design the idea
On paper · outside the editor
Before touching the editor, define the game idea, its levels and its characters, and above all the relationships between levels and characters (which character sees which level, who speaks on each level). This upfront design determines which later steps you'll actually need.
Create the game
Games › New game
This is the root record. Everything else (levels, characters, points, AI, diploma) hangs off this game.
Create the characters
Games › Characters
The characters the player can choose. Create them before the relationships and the AI, since both reference them.
Create the levels
Games › Levels
The playable content. Each level has its challenge, media and scoring.
Create the game points
Games › Game points
Score thresholds: they define the ranges/achievements the player sees based on their accumulated score.
Relate levels and characters
Games › Levels To Characters
Level × character grid: mark which characters appear in or can access each level. Only needed if you want to restrict characters per level; if every character sees every level, you can skip it.
Game AI assistant
Games › Level AI Assistant
Query AI: the player can ask it questions about the game/level. It is reactive, it only answers when the player asks.
Per-level character AI
Games › Level AI Characters (AI Agent character)
Interactive and automatic AI: defines which character speaks to the player on each level. The player does not trigger it; it activates on its own as the game runs. It is configured per level + character pair.
Create the diploma
Games › Game diploma
The diploma the player receives on finishing. You define the record and then the graphic layout over the image.
After creating: management
- Activate the game: set the status to Active when it's ready; share it with its link or QR.
- Instances: create an instance to reuse all of this game's content in another edition without duplicating it.
- Messages (impersonation): from the user panel you can chat as any character, even free ones, with players; the real player keeps the conversation.
- Copy / paste data: in each editor you can copy a record and paste it as a base to quickly create another.
Order and dependencies
Game (01) → Characters (02) and Levels (03) → Points (04) → Relationships (05) and per-level character AI (07), which depend on levels and characters → AI assistant (06) and Diploma (08) at any time after the game is created.