The unraveling of a legacy built on silence
DU_01 opened the Podcast series with a formal reception where a captain, a researcher, and a foundation heir argued over a nation's memory and a UNESCO nomination. DU_03 is where that argument turns into a conspiracy: the two men who stand to lose the most from the truth decide, together, to bury it.
The source material is the main ERUDITA game's Episode 03 arc, the vertical story track that feeds the REBOOT Game Platform. Francisco Esteves, of the Esteves Foundation, and Tomas, one of the six Seekers who becomes an antagonist ("el saboteador") at level 3, hold a private conversation about the Museu das Rendas de Bilros' UNESCO World Heritage nomination, and what happens to it if its link to the Estado Novo and the manipulation of the palilleiras (lacemakers) is ever discovered. The palilleiras encoded denunciations into their own lace patterns for decades, unknowingly sending their own relatives to prison, into exile, or to their deaths, without ever knowing what the patterns they wove actually meant.
Same running-journal discipline as DU_01, DU_04 and DU_05: this page opens before a script exists and stays open as decisions land.
The Unraveling
The title works two ways at once: the lace itself unraveling under scrutiny, and the two men's shared story coming apart the moment either of them says the truth out loud. Both meanings land on the same image, a pattern that looks decorative until someone finally reads what it actually says.
"The lace that made them famous was the same lace that, without their knowing, made them complicit in sending their own relatives to prison, into exile, or to their deaths. Two men decide what deserves to survive: a museum or a truth, and neither one chooses the truth."
Where DU_01 puts the question of a nation's memory to a room full of institutional actors, and DU_05 puts an identical private version of it to one daughter, DU_03 shows the choice being made badly, in real time, by the two people best positioned to make it well. Francisco Esteves protects the Foundation's legacy and its pending UNESCO recognition; Tomas protects whatever he needs the museum's silence for at his own level of the game. Neither man is protecting the palilleiras themselves, the women whose hands did the actual encoding and who never knew what they were sending.
Two men, one conspiracy, no witnesses yet
Both characters already exist elsewhere in ERUDITA; this unit is their first scene alone together.
Francisco Esteves
Closed DU_01's reception scene by admitting the Foundation's own authorship of the Erudita cipher and putting the decision, hide it, reveal it, or find a third way, directly to the viewer. In DU_03 he is on the other side of that same decision: protecting the Foundation's legacy and its pending UNESCO nomination for the Museu das Rendas de Bilros, rather than disclosing what that legacy actually cost the palilleiras who built it.
Tomas
Previously appeared interrupting Sofia and Marta's conversation in DU_02, the saboteur character, gently trying to close a subject down. DU_03 is where that instinct is given a name and a motive: conspiring with Francisco Esteves to keep the museum's link to the Estado Novo, and to the palilleiras' unknowing denunciations, from ever reaching the UNESCO review.
A modern office, daylight, no witnesses
Rebuilt 2026-09-06, replacing the earlier after-hours archive-office setting: a modern Foundation office, glass-walled and sunlit, present day, not a room that needs shadows to feel like something is being hidden. A display case of lace sits visible through the doorway throughout, close enough to matter, never the visual focus, until the final image.
Camera style follows DU_02's Sofia and Marta scene, not DU_01's three-cycle rhythm: mostly a naturalistic two-hander, wide and medium coverage, static or slow reframe, no camera breaks for most of the conversation. The fourth wall only breaks twice, once each, right at the end, Planos 13 and 14, the same way Marta's single break in DU_02 landed harder for being rare rather than repeated. Everything before that is two men negotiating in a well-lit room, in control, which is exactly what makes the two breaks, when they finally come, feel like something slipping.
The palilleiras themselves do not appear on screen. Neither man ever pictures them while making this decision, and the staging holds to that omission deliberately, except for one line, Plano 05b, where Tomas names one specific woman from the acquisition records rather than letting the cost stay an abstraction. The closing image breaks the pattern completely, see §04, The script, Plano 15.
Sixteen clips, one recruitment, no witnesses
Rebuilt 2026-09-06 from scratch, replacing the earlier archive-office version entirely: Francisco calls Tomas in and recruits him, directly, to become Erudita's hidden antagonist, the player-saboteur who slows the other Seekers down from the inside so the Foundation's Estado Novo history never surfaces. Built and revised together, Plano by Plano, including two craft fixes made specifically so the scene doesn't just land as an argument: a named human cost in Plano 05b, and a silence in Plano 09b where Francisco fails to find his usual clever line.
Planos 01 to 02, the meeting and the stakes
Plano 01 (~10s, establishing)
A modern Foundation office, glass-walled, sunlit, present day. Francisco enters first, Tomas a step behind, the door closing as they walk in.
FRANCISCO: "I called you in because of Erudita. We need to talk about the game you're part of, and what it means for the Foundation."
Plano 02 (~10s)
FRANCISCO: "If the Seekers find our part in the Estado Novo, the nomination doesn't stall. It dies, not as a scandal, but as a crime."
Planos 03 to 06, the ask and the argument
Tomas names what's being asked outright, no euphemism needed. Francisco wins the argument on cold math before Tomas can find a counter.
Plano 03 (~8s)
TOMAS: "Do you want me inside the game? Are you asking me to become a saboteur?"
Plano 04 (~11s)
FRANCISCO: "Call it whatever helps you sleep. I'm protecting four hundred years of craft, and every woman still working those spindles today. One old ledger doesn't outweigh that."
Plano 05 (~8s)
TOMAS: "And the ones who didn't survive it? The ones the ledger's actually about?"
Plano 05b (~11s, added 2026-09-06, the human cost named rather than left as a category)
TOMAS: "There's a name in this ledger too, Francisco. Custódia Marques. Denounced through her own sister's stitch count, March of sixty-three. She never came home to correct it."
Plano 06 (~8s)
FRANCISCO: "They don't need protecting anymore. The living do. That's the only math that's ever mattered here."
Plano 07, the fold
Plano 07 (~5s, a long pause before he speaks)
TOMAS: "...What do you need me to do."
Planos 08 to 12, the trade-off and the rationalization
Francisco needed more than a won argument, he needed a reason. Plano 09b is the added silence, Francisco's own composure slipping for exactly one beat before he recovers it.
Plano 08 (~10s)
FRANCISCO: "There's a directorship opening at the museum once this clears review. I already see your name on that door, Tomas, if this goes the way I need it to."
Plano 09 (~7s)
TOMAS: "You're not asking for help anymore. You're buying it."
Plano 09b (~3s, no dialogue, added 2026-09-06)
Held on Francisco's face. He doesn't answer right away. Something flickers, recognition, maybe shame, gone before it settles. One exhale, and by the time he speaks his voice is fully composed again.
Plano 10 (~8s)
FRANCISCO: "Call it whatever you need to. The door's still there either way."
Plano 11 (~10s)
TOMAS: "The other players still have free will, Francisco. They could find it anyway. I can only make the trail harder, I can't make it disappear."
Plano 12 (~7s)
FRANCISCO: "Good. Then whatever happens, it was never only you."
Planos 13 to 14, the two confessions
The only two camera breaks in the whole scene, saved for the very end so they land as something slipping rather than a repeated device. Each runs long at a natural pace and is split in two, the same way DU_01's Esteves closing address was.
Plano 13a (~10s, Francisco to camera, first break of the scene)
FRANCISCO: "You want a monster. It's easier that way. But I've done this arithmetic my whole life, what a truth costs, against what it saves."
Plano 13b (~8s, Francisco to camera, continuous)
FRANCISCO: "Tonight it costs one man's conscience. That's not evil. That's just the only math this job has ever required."
Plano 14a (~8s, Tomas to camera, second and final break)
TOMAS: "Everyone calls it a line, until they're the one being asked to cross it. Then it's just a trade-off."
Plano 14b (~7s, Tomas to camera, continuous)
TOMAS: "A title for my silence. Free will for everyone else, so it isn't only mine to carry."
Plano 15, the final image
Replaces the earlier museum-label card entirely. No avatar, no HeyGen generation, a static graphic built in post, the same solution the old Plano 17 used for the same reason: AI video renders on-screen text as garbled almost every time. An early version of this image used a literal red-pill/blue-pill choice as a visual shorthand, replaced with the show's own object instead, since reproducing that specific film's imagery wasn't the right call.
Plano 15 (~6s, no dialogue, close on the display case)
Two bobbins of lace thread rest side by side on black velvet, one wound in deep crimson, one in indigo blue, otherwise identical, same weight, same craft.
ON-SCREEN TEXT: "Legitimate, or just legal?"
18 generations total (16 numbered Planos, two of them split into 13a/13b and 14a/14b), roughly 2:15 of edited runtime at a natural pace, cinematic mode at 720p matching every prior unit. Planos 13a, 13b, 14a and 14b are the only direct-address beats in the entire scene and need their own avatar-chip check before generation, verified by screenshot, not memory, since the composer defaults to the last-used avatar on every fresh page load (DU_00's Continuity case study, §02). Worth flagging specifically for this unit: the avatar HeyGen's composer kept reverting to by mistake during Episode 00's own production was Tomás, this unit's own second character, so a mis-defaulted submission here would silently swap in the right avatar for the wrong reason and could pass a careless check. Plano 09b asks for a genuine held-silence performance, not idle animation, worth a specific test before committing to the pilot batch. Plano 15 carries no avatar at all, it is a static graphic built in post.
Not yet reached, no shots to prompt for yet
Generation settings, the environment paragraph and wardrobe references will be written here once §04, The script, exists. See DU_04's §05 for the format this section will follow, one prompt-card per shared element, kept in sync with the environment paragraph repeated across every generation.
Not yet reached, no clip has been generated for this unit
A reusable, from-prompt-to-delivered-cut pipeline description belongs here once this unit completes its first generation round: the sequence of tool calls, verification steps and re-encodes a clip actually goes through, not the source text. See DU_00's or DU_02's Production pipeline section for the format and level of detail this section will follow.
Entries, in order
Same discipline as DU_01, DU_04 and DU_05: logged as it happens, not reconstructed afterward.
Unit built to the project's unified structure, title and hook carried over from the ledger
DU_03 did not exist as a dossier before this entry, only a locked title and hook in the Didactic Unit Library ledger. Built now as part of a project-wide pass bringing DU_00 through DU_05 to one common section structure. Concept and Cast were written from character material already established elsewhere in ERUDITA: Francisco Esteves (introduced in DU_01) and Tomas (introduced in DU_02, there as the unnamed saboteur character), the Museu das Rendas de Bilros' UNESCO World Heritage nomination, and the palilleiras' unknowing lace-pattern denunciations.
Decisions locked in this entry:
- Title: "The Unraveling," carried over from the ledger, unchanged.
- Hook: carried over from the ledger, unchanged.
- Cast anchor: Francisco Esteves and Tomas, both already-established characters, no new character invented for this unit.
Status at close of this entry: title, hook, concept and cast are the only sections with real content. Visual style, script, generation prompts, production pipeline, and every section from Lessons learned onward stay pending, following the same honest-placeholder pattern DU_05 used at this same early stage.
Script written from Francisco Esteves' and Tomas' full character files, supplied directly from the main game's design material
Received full character dossiers for Francisco Esteves and Tomas from the main ERUDITA game's design material and wrote this unit's script directly from them, rather than from the shorter cast summaries already in §02. Two details from those files became the scene's actual mechanism: the acquisition records' single-signature notation, "Documentos série NPC transferidos para arquivo privado da família, 1971, Documentos 001 a 147," which Tomas already carries at Level 1 of the main game, and the fact that the transfer went specifically to the Esteves family's own private archive, meaning Francisco's family, not the Foundation, is the one holding the missing pieces. Tomas' grandmother's line, "Our family name opened doors during those years that should not have been opened," anchors his two camera-address beats. Francisco's public-profile text, that history should be handled carefully because reputations can be destroyed by badly interpreted documents, became his justification for "handling it legally" rather than refusing outright.
Locked the staging alongside the script rather than leaving it for a separate pass: an archive office at the museum, after hours, one lamp, the lace visible but never discussed until a closing museum-label card names what neither man considers, in place of a "you choose" style refrain. Unlike DU_01 and DU_05, where the dilemma still belongs to the viewer, and DU_04, where it belongs to the character alone, here both men have already chosen, badly, so the closing beat hands the moment to the one witness the conversation leaves out entirely, the uncatalogued maker of Panel 14, rather than to the audience or to either character.
Decisions locked in this entry:
- Visual style: archive office, after hours, direct-address technique, three cycles matching DU_01's rhythm.
- Script: 17 clips, roughly 2:43 edited runtime, all six direct-address beats identified for the avatar-chip check DU_00's Continuity case study exists to catch.
- Closing device: a museum-label card naming the palilleira the two men's deal omits, not a direct question to the viewer.
Status at close of this entry: script and visual style now have real content. Generation prompts, production pipeline, and everything from Lessons learned onward remain pending until this unit's first HeyGen generation.
Lineage corrected, Henrique Esteves is Francisco's grandfather, not great-grandfather
Plano 03 originally called Henrique Francisco's great-grandfather. Corrected against the established family history: the Esteves Foundation's collaboration with the Estado Novo regime dates to 1936, and Henrique is the Foundation's founder himself, Francisco's grandfather, not an earlier ancestor. Plano 03's line now reads "Your grandfather's," and Plano 04 was tightened to state plainly that Henrique founded the Foundation, rather than leaving his relationship to it as an unstated thirty-year tenure. No other lines in the script referenced the relationship, so this was the only correction needed.
Status at close of this entry: family lineage now consistent across this unit. Nothing else in the script changed.
Script rebuilt from scratch, Plano by Plano, with Walter, following corrected character material
Walter supplied full character dossiers for Francisco Esteves and Tomas from the main game's design material, with corrected framing: Francisco is the Foundation's own founder's grandson, not a distant heir, and Tomas does not begin this scene already suspicious or already holding evidence, he starts as a genuinely good-faith player and is turned into Erudita's hidden in-game antagonist inside this scene, not before it. That reframing meant the whole script from Entry 2 was replaced rather than revised: setting moved from an after-hours museum archive to a modern, sunlit Foundation office, and the engine of the scene changed from two already-compromised men comparing notes to Francisco actively recruiting Tomas.
Built Plano by Plano with explicit approval at each step, per Walter's standing instruction that a script needs his sign-off, not just Claude's draft. The sequence that resulted: Francisco names the stakes (Planos 01 to 02), Tomas names what's actually being asked of him rather than letting it stay euphemistic (Plano 03), Francisco wins the argument on cold utilitarian math (Planos 04 to 06), Tomas folds (Plano 07), Francisco backs the won argument with a concrete trade-off, a museum directorship (Planos 08 to 10), and Tomas rationalizes his own complicity by noting the other players still have free will (Planos 11 to 12). The scene closes on two camera breaks, the only ones in the whole piece, Francisco's cynicism and Tomas's trade-off spoken straight to the audience (Planos 13 to 14), then a final image replacing the earlier museum-label card.
Two craft fixes added after Walter asked directly why the scene, as drafted, might not land emotionally on a viewer: the risk identified was that the whole conversation stayed rhetorical, an argument two skilled men win and lose cleanly, with the human cost discussed only as a category ("the ones who didn't survive it") and no moment where either man's composure actually breaks. Two additions were made without touching any already-approved line: Plano 05b, where Tomas names one specific woman from the acquisition records rather than leaving the cost abstract, and Plano 09b, a silent held beat where Francisco's face shows something before he recovers his composure, the scene's only moment where a clever line doesn't come and silence does the work instead.
Also resolved this entry: the closing device changed twice. The original museum-label card (the old Plano 17) named an uncatalogued lacemaker. Walter then asked for a viewer-facing question paired with a Matrix-style red-pill/blue-pill visual choice. That literal imagery was flagged and replaced: reproducing a specific film's recognizable visual device risked exactly the kind of copyrighted-reference problem this project has already been careful about elsewhere (Captain Costa's renaming, reference footage described rather than reproduced). The final image instead uses two bobbins of lace thread, red and blue, ERUDITA's own object doing the same visual and dramatic work. This also meant walking back the earlier design rule that DU_03 should carry no "you choose"-style device at all, since neither man's dilemma was meant to stay open, in favor of a sharper closing question, "Legitimate, or just legal?", that interrogates Francisco's own escape hatch (his repeated "handle it legally" framing) rather than asking the audience to choose a side.
Status at close of this entry: script complete, 16 Planos, roughly 2:15 edited runtime. Visual style, Cast, Open items and the chip row updated to match. Generation prompts, production pipeline, and everything from Known production problems onward remain pending until this unit's first HeyGen generation, with avatar performance direction for the four direct-address beats and the silent Plano 09b flagged as needing dedicated testing, not just a prompting note, before the pilot batch.
Considered and rejected a voice-over for Plano 15
Walter asked whether Plano 15's shot description, the bobbins on black velvet, should be read aloud as voice-over while the viewer watches the image. Decided against it: that text is a shot direction, not a line written to be spoken, and DU_03 is the only unit this season that closes in silence rather than on a spoken address, DU_01 on Esteves' speech, DU_04 on "Sit with that," DU_05 on "You choose." Adding narration here would erase that distinction. Plano 15 stays as written, no voice-over, image and on-screen text only.
Resolved so far
- Title confirmed, "The Unraveling," carried over from the ledger's locked entry for this unit.
- Hook confirmed, the museum-or-truth framing, matching the ledger's locked hook text exactly.
- Cast anchor confirmed, Francisco Esteves (established in DU_01) and Tomas (established in DU_02) as the unit's two characters, both already generated as avatars or with avatar work already underway for other units.
- Conspiracy mechanism confirmed, protecting the Museu das Rendas de Bilros' UNESCO nomination by keeping its Estado Novo link, and the palilleiras' unknowing denunciations, from being discovered.
- Format locked (2026-09-06, revised), a direct-address two-hander, mostly naturalistic coverage in the style of DU_02's Sofia and Marta scene, with only two camera breaks total, saved for the very end, rather than DU_01's repeating three-cycle rhythm.
- Location locked (2026-09-06, revised), a modern, glass-walled Foundation office, sunlit, present day, replacing the earlier after-hours museum-archive setting, with the lace display case visible but never addressed until the closing image.
- Palilleiras' on-screen presence resolved, they do not appear, deliberately, except for Plano 05b naming one woman from the acquisition records, and the closing image on Plano 15.
- Script rebuilt from scratch and written (2026-09-06), 16 Planos, roughly 2:15 edited runtime, developed line by line with Walter rather than drafted independently, see §04 and §07 for the full reasoning.
- Conspiracy mechanism revised (2026-09-06), from Tomas as a reluctant whistleblower already holding evidence, to Francisco actively recruiting Tomas as Erudita's hidden in-game antagonist, offered a museum directorship as his price.
Still open
- HeyGen avatars for this specific scene, Francisco Esteves and Tomas exist as characters but this unit's own generations have not started.
- Generation prompts, the environment paragraph and per-shot prompt cards still need writing from the locked script, following DU_04's §05 format.
- Plano 15's final image, exact typography and whether the bobbins are a still graphic or hold a small amount of motion, not yet decided.
- Avatar performance direction for Planos 13a, 13b, 14a, 14b and 09b, these carry the scene's only real subtext (guilt, seduction, self-deception, held silence), which HeyGen avatars read more flatly than plain delivery, worth a dedicated test pass before the pilot batch, not just a prompting note.
Not yet populated, this unit hasn't generated a clip
See DU_01's §09 for the full, structured catalog this project maintains across episodes: generation limits, prompting and spec omissions, post-production fixes, publishing and hosting, creative and legal judgment calls, cost, and process limits. Once this unit starts generating, whatever it adds to that catalog specifically will be recorded here.
Not yet reached, retrospective lessons are written after delivery
Lessons learned is a retrospective section, written once a unit's clips are generated, assembled and shipped, drawing on what actually went wrong and how it was fixed. See DU_00's or DU_02's Lessons learned section for the pattern this section will follow once this unit has production experience of its own to draw on.
Why a well-argued scene can still fail to move anyone
DU_00 carries a Lighting case study and DU_02 a Format case study in this slot, each a technique specific to that episode worth documenting on its own. DU_03's is a writing lesson, not a technical one: a scene can be intellectually airtight, every line a clean, quotable retort, and still land cold, because an argument between two skilled operators reads as a debate, and debates are admired, not felt.
The first draft of this script, Planos 01 through 14, had exactly that problem. Francisco wins every exchange on cold utilitarian math, Tomas loses every exchange and folds, and the actual human cost of what they're deciding, the palilleiras sent to prison, exile or death, only ever appeared as a category: "the ones who didn't survive it." Nobody the audience could picture. Walter asked directly why the scene, as written, might not cause any emotion in a viewer, and the honest answer was that two things were missing that no amount of clever dialogue can substitute for: a specific human cost instead of a statistic, and a moment where a character's composure genuinely fails instead of finding its next sharp line.
Fix one, Plano 05b: Tomas stops arguing in the abstract and names one woman from the acquisition records, Custódia Marques, denounced through her own sister's stitch count, who never came home. One name does more work than a paragraph of "the ones who suffered," because grief attaches to a person, not a category, this is the same reason DU_00's closing line anchors on "a name," not a statistic.
Fix two, Plano 09b: a silent beat inserted between Tomas's "you're buying it" and Francisco's recovery line, where something crosses Francisco's face before he composes himself again. Every other beat in the scene is two fluent men trading control smoothly. This is the only moment either of them doesn't have the next line ready, and it's positioned right where the deal is closing, so the audience sees, briefly, that Francisco knows exactly what he's doing.
Neither fix touched a single already-approved line of dialogue elsewhere in the script, both were added around the existing structure. The general lesson for future units: a scene can pass every logical and structural check, correct stakes, clear motive, consistent character, and still need a specific human image and at least one failure of composure before it actually lands as something a viewer feels rather than follows.
What actually goes into two minutes
Written for the REBOOT team as a preface to the case study that follows, reproduced here in full, the same text every unit in this series carries in this slot.
There is a fantasy spreading across social media: that you can simply talk to AI and it will produce whatever you imagine. They named it prompting, JSON, context.
It won't.
AI can create the impression that it is talking to you, understanding you, even collaborating with you. But much of that feeling is human projection. Generative AI does not understand in the human sense. It works through extraordinarily sophisticated mathematical models that predict and generate patterns from what they have learned from vast amounts of data.
And that is precisely what makes this moment so extraordinary.
The paradox is that the more powerful AI becomes, the more human literacy matters.
Producing a two-minute cinematic clip is not simply a matter of writing a prompt. You need to understand cinema: framing, camera movement, rhythm, lighting, performance, and editing. You need storytelling, literature, and plot. You may need philosophy to construct the dilemma, design to create the visual language, typography to establish identity, sound to build atmosphere, and psychology to understand how a character should behave.
And before generating a single useful scene, there may already be days of work behind it: creating the characters, defining their profiles, maintaining visual consistency, designing their relationships, placing them within the story, building the plot, preparing locations, establishing the cinematic language, and deciding what information the audience should, and should not, know.
Then comes the AI.
A two-minute clip may take two minutes to watch. It can take days to create.
The real skill is not learning how to ask AI for things. It is learning what needs to exist before you ask.
So start by understanding the tools. Learn the difference between an LLM and multimodal AI. Learn what each can and cannot do. And, above all, develop the cultural, creative, and critical literacy required to direct them.
AI does not eliminate expertise.
It makes expertise visible.
Before any clip ships
Inherited from DU_02, the most recent unit to close out production. Extend this list with whatever this unit's own production turns up, once its clips are generated and verified.
- Frame 0, literally: extract and look at the true first frame of the delivered file, not frame 10, not "the start looked fine while scrubbing."
- Last frame too: the same blind spot exists at the tail of every trim.
- Contact sheet every clip: a grid of evenly-spaced frames catches wardrobe, likeness and set drift a single freeze-frame won't.
- Transcribe the audio, don't just watch it: a cut-off word is far easier to miss by ear on a first pass than in a timestamped transcript checked against the intended line.
- Match avatar references to the character, not the scene: a closing shot with the wrong avatar chip attached will render the wrong face, correctly.
- Repeat the environment paragraph verbatim across every prompt in a scene, small wording drift is what produced the "Irish pub" version of DU_02's bar.
- Verify byte-for-byte when a delivery is disputed: compare hashes and frame bytes before assuming a re-upload or a splice error, the fault is often further upstream, in the original trim.
Before the next clips are generated
Inherited from DU_02, five checks written directly from Episode 2's and Episode 00's own bugs, meant to be run against a prompt before it goes into HeyGen, not after the clip comes back wrong. The goal is fewer reshoots on this unit's own batch once production starts, since every regeneration spends real credits against a balance being tracked closely this round.
- State voice tone as a contrast pair, not a single adjective, "X, never Y." (From Episode 00 Bug 2's fix: "quiet, measured, without warmth" read as flat and creepy; "warm, urgent and grave, protecting the listener, never menacing" is what actually worked, after a full six-shot reshoot.)
- State facial exposure/fill-light explicitly, independent of scene darkness, whenever the environment is dark. (From Episode 00 Bug 2: the room being dark and the face being dark were treated as the same note in the original prompt, they aren't, and the gap cost the same reshoot.)
- Decide and state the target aspect ratio before generating, compose for it, don't crop after. (From DU_02's own Format Case Study: shot entirely in landscape, then center-cropped to 9:16, cutting both Sofia and Marta out of frame that a native vertical composition, or a portrait-toggle generation, would have kept in.)
- State explicitly whether a "silent" shot should be true digital silence or carry ambient sound. (From Episode 00 Bug 3: HeyGen's default "silent" render wasn't actually silent, faint page-turning and breath at roughly −45 LUFS, which a later loudness pass amplified by ~27 dB straight into the next clip's first word.)
- Repeat the environment paragraph verbatim across every prompt in a scene. (From DU_02's own QA checklist, above: small wording drift between shots produced a visibly different bar, the "Irish pub" version, inside the same scene.)
Workflow this feeds: draft the prompt, check it against the five items above, generate in HeyGen, send the clip back for analysis (transcript, contact sheet, levels, framing), only then move to the next shot or assemble the scene.