Ten players enter the game.
But not all of them can move.
Some are trapped inside the phone - voices, faces, memories, and wounds suspended in the digital world. They know fragments of the truth, but they cannot reach the places where the evidence is hidden.
They need human allies in the real territory.
They need someone to walk with them, listen, question, decide, and carry their story forward.
Together, they must uncover what was buried, expose what was protected, and fight for a justice that history tried to erase.
But the real question is not whether they will find the truth. The real question is what they will become when they do.
Ten players enter the game.
But not all of them can move.
Some are trapped inside the phone - voices, faces, memories, and wounds suspended in the digital world. They know fragments of the truth, but they cannot reach the places where the evidence is hidden.
They need human allies in the real territory.
They need someone to walk with them, listen, question, decide, and carry their story forward.
Together, they must uncover what was buried, expose what was protected, and fight for a justice that history tried to erase.
But the real question is not whether they will find the truth. The real question is what they will become when they do.
The Truth is out there. Trust no One. Deny Everything. But You need to Believe
The Archive Begins
When evidence starts speaking, who will you protect first: the truth, the living, or the dead?
The Human Partner
When someone else depends on your movement, what kind of ally will you become?
The ERUDITA Code
The Final Gathering
ERUDITA Podcasts
Six choices, six consequences. One truth nobody asked for.

Some stories still matter. A meta-story overview of what the six Didactic Units are about, and how they handle ethical and moral issues, for anyone meeting the series for the first time. Learn more...
ERUDITA’s Podcast series steps outside the game itself to sit down with the people caught inside its central dilemma, a decades-old secret hidden in Portuguese lace, and asks the question the game keeps circling back to: once you know the truth, what do you actually do with it? Real conversations about cultural heritage, ethics, and where AI fits into all of it, staged inside the world the game built.
Knowing changes nothing, until it changes everything.
Ep_0 "The Guardian of the Archive"
She won’t tell you what to believe. She’ll just make sure you can’t look away.
Ep_1 "The Reception"
A formal room full of powerful people, and a truth about to slip past the mask everyone’s wearing
Ep_2 "The Price of Silence"
Her father’s name was on the certificate. Now she has to decide what silence is worth.
Ep_3 "The Unraveling"
The lace that made them famous was the same lace that, without their knowing, made them complicit in sending their own relatives to prison, into exile, to their deaths. Two men decide what deserves to survive: a museum or a truth, and neither one chooses the truth.
Ep_4 "Not too late"
Twelve years of silence. Then a note under his door: it is not too late.
He didn’t stay silent because he was wrong. He stayed silent because he couldn’t prove what he knew.
Ep_5 The Trade-Off My Mother Made (coming soon)
What would you trade to feed your family, without knowing what it cost someone else? You choose. If the truth cost you your mother’s innocence, would you still go looking? You choose
ERUDITA is a fictional game and narrative experience inspired by the history, cultural heritage, and traditions of Peniche.
The characters, events, organisations, documents, and relationships portrayed in the story are fictional unless explicitly identified as historical facts.
The Esteves Foundation is entirely fictional and has never existed.
Likewise, there is no historical evidence of any connection between the ERUDITA bobbin lace pattern and the Estado Novo regime, nor of bobbin lace being used in the manner depicted in the game.
Any such connections presented in ERUDITA form part of the fictional narrative created for the purposes of gameplay, investigation, learning, and critical reflection. They should not be interpreted as statements about real people, institutions, historical events, or the traditional lacemaking heritage of Peniche.