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agile | scrum

Step by step teachers are introduced in the world of Agile through different activities. This module helps them to understand the tools they can use and the factors to take into consideration when designing a lesson.

These essential concepts are gamified through seven different dynamics.
The primary learning goal is the personal understanding and the assuming of the concepts by playing. Once the concepts are learnt, they can be applied to any lesson.

This module introduces the participants in the world of Agile including concepts such as:

  • Agreements
  • Self-empowerment
  • Communication
  • Estimation
  • Sprint prototyping
  • Team cooperation
  • Dependencies internal and external
  • Leadership decisions
  • WIP
  • Continues improvement
  • Management 3.0
  • Needs of alignment in conflicts

Warm up

Values

Artefacts

Ceremonies

Working agreement

Beliefs

Definition of Done