module_4

The Experience Design

Abstract

This final module relates to Experience Design with emphasis in museums and heritage settings. It follows the Pact4Skills Project Result 04 and focuses on gamification in heritage settings. In this 20-hour module, you will follow the Pact4Skills trainings on Audience Development, Game Experience Design, and Digital Game Prototyping. You will be asked to propose your digital game, making the most of the Pact4Skills research, seminars, trainings and game design experience

Key points for discussion and reflection throughout the course

  • How does experience design help theory and practice in museum and heritage settings?
  • Games and heritage: are they important, for whom, and why?
  • Gamification: a knowledge tool or an excuse to play?
  • Why should I use gamification in my heritage-related work environment?
  • How does Audience Development relates to Experience and Game design?

Duration

  • 20 hours 

learning outcomes

By the end of the module, learners will be able to:

  • Have a rounded understanding of gamification in museums and heritage
  • Recognize and evaluate processes for developing and communicating a game in a museum and heritage setting
  • Develop ideas and proposals relating to digital games prototyping
  • Understand the concepts of audience development and social inclusion in the context of museums and heritage in digital experience design
  • Propose a digital game in a museum and/or a heritage environment

Tutors

  • Georgios Papaioannou
  • Anne Hertzog
  • Dr Dorothea Papathanasiou-Zurt
  • Dr Aldo di Russo
  • Mr Daniel Weiss

Resources

  • Pact4Skills Project Result 04, 4.1 (click on the mp4 file)
  • Pact4Skills Project Result 04, 4.2 (click on the mp4 file)
  • Pact4Skills Project Result 04, 4.3, part I (click on the mp4 file)
  • Pact4Skills Project Result 04, 4.3, part II (click on the mp4 file)
  • Pact4Skills Digital Game ‘MASTICOPOLY’ (Chios, Greece)
  • Pact4Skills Digital Game ‘The way of the King Erekle II’ (Georgia)
  • Pact4Skills Digital Game ‘Bring the treasures home. Repatriating looted mosaics to Cyprus’ (Cyprus)
  • Pact4Skills Digital Game ‘LagopesoLegends’ (Basilicata, Italy)
  • Pact4Skills Digital Game ‘Massacring Paris – La St Barthelemy’ (Paris, France)

Activities

Watch, Reflect, Play, Comment, Propose & Share

0. Preparation

Check the key points mentioned in the introduction.
Get ready to use some of the resources offered in the introduction.
Activities in this unit relate to watching, producing, sharing and commenting on educational material. Be creative, resourceful, critical and communicative!

1. Audience Development
Watch resource nº 1.
Write 150 words on your thoughts on Audience Development and keep them in a word file named “My Experience Design”.
Play the game at resource no 5 (MASTICOPOLY), finish it and download your certificate.

2. Game Experience Design
Watch resource nº 2.
Write 150 words on your thoughts on Game Experience Design and keep them in your word file named “My Experience Design”.
Play the game at resource no 6 (The way of the King Erekle II), finish it and download your certificate.

3. Digital Game Prototyping (part I)
Watch resource nº 3.
Write 150 words on your thoughts on Digital Game Prototyping and keep them in your word file named “My Experience Design”.
Play the game at resource no 7 (Bring the treasures home. Repatriating looted mosaics to Cyprus), finish it and download your certificate.

4. Digital Game Prototyping (part II)
Watch resource nº 4.
Write 150 words on your extra thoughts on Digital Game Prototyping and keep them in your word file named “My Experience Design”.
Play the game at resource no 8 (LagopesoLegends), finish it and download your certificate.

5. Design your game
Play the game at resource no 9 (Massacring Paris – La St Barthelemy), finish it and download your certificate.
Having followed the trainings and having played and analysed the Pact4Skills games, please design your own cultural game. Write a game proposal of 500 words with emphasis on:
• The setting of your proposed game
• The mission of the main character (the so-called “gamer” or “hero”)
• The aims and objectives of proposed game

Add your proposal to your word file named “My Experience Design” and email your proposal to g.papaioannou@ouc.ac.cy.

CONGRATULATIONS!!! You have successfully finished the module and the course!

Once we receive your email with your word file named “My Experience Design”, you will receive your Digital Accreditation Badge!